4 PE game ideas to play with Omnikin’s Super Balls
November 5, 2024
Explore giant ball games that infuse fun into your PE class
Using Omnikin’s physical education games with giant balls in PE classes offers numerous advantages.
Known as Super Balls, these big balls help your students become superheroes in PE games. are easier to handle and maneuver, making them accessible for students of all skill and fitness levels. Because they are easier to control, soft and lightweight, they allow kids to experience success faster, boosting their self-confidence and increasing their enjoyment of PE classes.
In addition, the novelty of these giant, colourful balls keeps students engaged and excited about participating in physical activities. They also foster teamwork and cooperation, as students must work together to move them with their hands and feet.
Wondering what kind of big ball games you can set up for your next PE class? Here are four exciting PE game ideas to make your curricula fun and inclusive. They can also be adapted for kids with special needs.
PE game idea 1: Power Ball
Get ready for a thrilling showdown as teams dodge and defend in the giant ball game of Power Ball!
Description:
The Power team will try to avoid their ball getting hit by the other team’s ball.
Objective:
The objective of Power Ball is to enhance participants’ eye-hand coordination, cardiovascular capacity, and teamwork. This physical education activity engages players in dynamic movements and strategic cooperation.
How to play:
- Separate the playing area into three zones and divide the group into six teams, each with coloured bibs.
- In each zone, place two teams. One team will be the Power team, and the other will be the team trying to steal the power.
- The Power team aims to pass the ball among themselves without letting it get hit by the other team’s ball.
- When the Power team’s ball gets hit, the teams switch roles.
- At the end of the set round time, the team that retains the power wins.
- Players holding the ball cannot move, and the team seeking power must aim to hit the ball, not the ball carrier of the Power team.
PE game idea 2: Ultimate Rugby
Introduce kids to the fast-paced excitement of Ultimate Rugby, where teamwork and strategy reign supreme!
Description:
Based on the Ultimate Frisbee rules, two teams compete to score the most points.
Objective:
In this physical education game, participants will enhance their eye-foot and hand-foot coordination abilities as they collaborate to score more points than the other team.
How to play:
- Divide the participants into two teams and designate a touchdown zone for each team at the ends of the gym, at least 3 meters deep.
- Conduct a coin toss to determine which team will take the kickoff.
- During the kickoff, players from both teams must be in their touchdown zones.
- Players from the kicking team must remain in the kickoff area until the receiving team has touched the ball.
- Once the ball is caught, the team in possession of the ball is on offense and will try to move into the other team’s touchdown zone.
Rules:
- A player with the ball cannot walk with it and has an arm’s length protection zone for 5 “Mississippis.”
- Using passes, the offensive team will attempt to complete a pass to a player with both feet in the opposing team’s touchdown zone.
- If an offensive player takes more than 5 “Mississippis” to complete the pass and is touched by a defending team player, there is an automatic change of possession.
- If a pass is dropped or intercepted, there is an automatic change of possession.
- A touchdown gives 3 points to the team that scored it.
- Following a touchdown, the team that scored it restarts the game with a kickoff.
PE game idea 3: 2 Dogs for a Bone
Unleash the energy as teams race to bring the bone back to their house in an exhilarating duel!
Description:
When their number is named, the participants must succeed in bringing the bone back to their house after a duel with an opponent.
Objective:
In this big ball game, participants will enhance their teamwork abilities as they collaborate to collect the most points for their team.
How to play:
- Group the participants into two lines (teams) facing each other about 5 meters apart and place the bone (a 33” ball or larger, like our Multicolor Ball) in the center between the two lines.
- Assign each participant a number in reverse order so the number 1s are at different ends.
- Designate a participant in the middle of each team’s line to be the leash keeper and give them a Super Ball.
- Explain that their “doghouse” is the gym wall on Participant Number 1’s side.
- When the game begins, the activity leader calls out a number.
Rules:
- Participants with the called number must first retrieve their team’s leash (Super Ball) and then try to get the bone (the big ball) back to their team’s niche (wall).
- Participants must use the leash to manipulate the bone. If they lose it, they must retrieve it before they can reach the bone again.
- The first team to successfully bring the bone back to their house scores a point.
PE game idea 4: 6 Hoops
Race against the clock as teams compete to conquer every hoop in this high-speed big ball game!
Description:
Six teams compete and must score in each hoop before the others.
Objective:
The benefits of this physical activity include improving eye-hand coordination and cardiovascular capacity as participants work together to complete the task before the other teams.
How to play:
- Divide the participants into six teams and give each team an Omnikin Super Ball.
- Scatter six hoops in the playing area and group the players of each team around one of them.
- Place six cards of different colours (matching the Super Ball colours) in each hoop.
Rules:
- When the game begins, each team must score in all the hoops before the other teams by completing three bouncing passes made by three different players into the hoop.
- Once a point is scored, the team takes the card of their colour and can move to another hoop.
- A player holding the ball cannot walk with it, so teams must move around the gym by passing the ball.
- Teams cannot interfere with another team’s ball. If two teams arrive at the same hoop simultaneously, the first team to bounce the ball into the hoop has priority, and the other team can wait or attack another hoop.
- The first team to collect all the cards of its colour wins the round.
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